Eye Watching
A real-time projection installation that captures passersby's faces and distorts them into abstracted digital imagery, questioning what it means to be watched.
Eye Watching is a real-time surveillance installation. A camera captures the faces of people moving through a space, and a Processing-built effect distorts each capture into abstracted, pixelated imagery, projected live across a six-pane window wall.

Concept
"What happens when the computer watches you? You are no longer a person, but just a series of numbers. Your image is no longer yours. It is controlled by the system." That framing, taken directly from the project brief, drives the whole piece: visitors don't just see the installation, they become its subject the moment they step into frame.
In the space
The installation lives in a set of six old window panes, each one turned into an individual projection surface. Most of the time they display a repeating grid of stylised pixel-art eyes with a recurring owl emblem at the centre, a watching motif visitors face before they're even being tracked. When the live camera feed is active, the same panes instead show grainy, desaturated captures of anyone standing in front of it, with visible face-detection bounding boxes overlaid directly on their body. The tracking is made deliberately legible rather than hidden.




Reflection
The strongest choice in Eye Watching is restraint: instead of hiding the surveillance or making it purely abstract, the bounding boxes stay visible, and the eye motif stares back before anyone is even captured. Visitors read the installation's intent almost immediately, which was the point. The discomfort of being watched works better shown plainly than dressed up.