Interaction Design
Interactive installations, games and physical interfaces where the interface is a gesture, a sensor or a screen you can't scroll.

Eye Watching
A real-time projection installation that captures passersby's faces and distorts them into abstracted digital imagery, questioning what it means to be watched.

The Krampus Lodge
A VR survival-horror game for Meta Quest 3 built on Austrian Krampus folklore, made in a 3-person, 2-week sprint.

NEO: Near Earth Observatory
Turning the Kunsthaus Graz BIX facade into a live window on near-Earth space, driven by real NASA, moon-phase and ISS data.

Lost Frequencies
A Unity game controlled by physically tuning a phone like a radio dial, revealing a family's memories one frequency at a time.

TILT
A tangible tilt-controlled labyrinth installation where a single gesture drives real-time light and generative sound.