The Krampus Lodge
A VR survival-horror game for Meta Quest 3 built on Austrian Krampus folklore, made in a 3-person, 2-week sprint.
The Krampus Lodge is a VR survival-horror game built for Meta Quest 3 in a 3-person, 2-week sprint, drawing on Austrian and Alpine Krampus folklore: the horned, demonic counterpart to Saint Nicholas who punishes the wicked at Christmas. Tagline: "you can only try to save yourself."

Premise
The game moves the player through three designed scenes: a snowbound forest approach, a wooden lodge with blood-red lit windows and a small train station, all connected by lamp-lit paths through heavy pine snowfall. Horned, antlered Krampus-like creatures stalk the snow, and survival is tracked through a visible HP counter that climbs and crashes across the session, 100 to 1 and back, depending on how well the player evades or fights back.


Gameplay
Combat runs on thrown icicle-like weapons planted in the snow, ready to grab; survival means managing distance from the horned creatures that close in from multiple directions. Red Bull cans scattered through the level double as a health pickup and a distraction: drinking one restores health, and throwing one instead pulls a nearby Krampus toward where it lands, buying a few seconds to reposition. The creatures run on baked animations built specifically for this project, and the village sells the folklore setting with a light, specific sense of place: an ÖBB train pulling into a red-lit station, Red Bull signage on a snowbound platform building, small details that root the horror in a recognisably Austrian winter rather than a generic one.




Reflection
Built by a team of three in two weeks, The Krampus Lodge is a compressed, rough-edged build, with visible bugs and unfinished polish throughout. It's included here because it demonstrates full-pipeline VR game delivery under real constraints: environment, enemy behaviour, combat feedback and a coherent folklore setting, all shipped to a working Quest 3 build in a fixed sprint.